Projects
TurnWolf Studios
Design & Development
Work
Website
Type
A Single page website I designed and developed for use in marketing Droverborne. Developed in NextJs & Tailwind with a custom serverless function to MailerLite.
Importantly in the project the website was to be responsive and meet accessibility requirements with screen-reader support and colour contrast.
To create seemless animations I recorded them in engine and them looped them in Adobe Premiere with a focus on optimisation for load times and ensuring the animations dont distract from the text.
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Canine Cantrips
Design & Development
Work
Website
Type
A custom-built blog and content site about tabletop RPGs , featuring original game modules I designed and developed. Built with Next.js and Tailwind CSS, the site uses Markdown for content management and is statically generated for fast, efficient performance.
I Designed the website in Figma with a vibrant gold theme and subtle interaction effects, prioritizing mobile responsiveness and accessibility throughout the design and development process.
Lk
Link
Droverbrone
Design, Art & Development
Work
Video Game
Type
An open-world survival sandbox rpg game built in Unity & set for commercial release on Windows and Linux. I worked on this project as with my partner, managing the design and art aspects of the development while also working on some of the game systems.
I am responsible for providing clear design documentation and creating actionable user stories for development as well as providing the UI/UX designs and all the art assets currently used in the game.
I am also responsible for the project planning, working on requirement briefs for our contracts with who we engage.
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Kobold Caverns
Design, Programming & Art
Work
Video Game
Type
Developed in Unity about crafting a route through a deadly dungeon to reunite two adventuring Kobolds. But many dangers dwell in the dark as do many treasures and you are not the only one crafting the dungeon and they have a less kindly goal.
Working in a two person team using the Unity engine I focused the design around creating a siple but fun jigsaw like mechanic where players and an AI apponent takes turns connecting tiles.
Developed in C# and drawn in Asprite I had in development as well as drawing all the assets. Focusing on creating polishing elements and player feedback.
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Project Omega
Programming, Core UI, Design & Title Art
Work
Video Game
Type
Project Omega is a turn-based survival strategy game which was developed by 6 people and was the Winner of Most Impressive Game Project at the AIE Graduation. In the game you must survive the harsh wilderness as a lone wolf by hunting prey, expanding your territory, and forming a pack.
I worked originally as the primary designer during the early preproduction/pitching phase of the project and then transitioned into oworking as one of the core programmers. Developing much of the game systems, UI implimentation and visual feedback polish.
I Develop a number of internal tools to make the production quicker such map tile creation wizard tool and a map editor which developers and players could use to easily create maps.
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About
Summary
With over 5 years of experience I have worked on web, mobile and video game software projects specialising in front-end development and design. Fluent in Typescript, C#, Javascript and having worked extensively React, NextJS Tailwind and styled Components, I have lead diverse and geographically distributed teams to develop and scope new and support existing live projects.
Skills
Languages
C#
Typescript
Javascript
NodeJS
Frameworks
React
Next.JS
Tailwind
Styled Components
Three.JS
PixiJS
Electron
Front-End Development
Responsive Web Dev & Design
Accessible Web Development
Project Scoping
DevOps
Azure
Jira
Figma
Software
Unity
Unreal Engine
Blender
Photoshop
Illustrator
Premiere
Indesign
Resume